Garrett Hawke (
fadedchampion) wrote2011-09-01 05:51 pm
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Hawke is a mage from the world of Thedas, but since the use of magic in Thedas relies upon a direct connection to the Fade, the power of Bete Noire will replace the Fade as the source of Hawke’s magic. Tis means Hawke’s spells will come out stronger but more exhausting and harder to control, and the use of them will give Hawke a greater dose of the city’s manipulating nature. Basically, his spells will be, for lack of a better word, tainted by the city’s presence, as well as potentially more addictive. The more influenced he is, the more powerful they would be, but at the cost of his … well, soul. Spells that last for a length of time will be especially dangerous, since they’ll keep him open to the city’s influence for longer.
Because of the way mages in Thedas connect to the Fade, they are highly attractive to demons, as they offer a conduit into the physical world. In Thedas, all demons which are still in the Fade can potentially possess mages. In Bete Noire, demonic characters will be able to sense Hawke's magic, and may potentially be able to influence or confront him on a mental or magical level. His presence in the city would probably feel like mental white noise, and close proximity would let the demon in question sense that Hawke is the source.
Spells
Hawke can summon his mabari hound through the Fade from wherever Warden is located—usually Hawke’s current home. Warden accompanied Hawke on foot into the city.
Primal Spells
Stonefist (upgraded): The mage generates and hurls a stone missile at a single opponent. It’s an instant-use spell.
Rock Armor: The mage creates armor made of stone as a defence. This is a sustained spell once activated; it turns itself off automatically only if the mage falls asleep or unconscious. It can, however, be turned off at will, and although not energy-draining while activated it will still maintain an open link between Hawke and the city. This spell and all its effects will stack with other spells such as Arcane Shield.
Chain Lightning (upgraded): One target is hit by a lightningbolt which then jumps to others within two meters of one another. It runs out when it runs out of bodies to leap to. This is an instant-use spell.
Petrify: The target is entombed in stone and rendered unable to move until the spell dissolves, but the stone protects the victim from physical damage. The spell itself is instant-use, but the effect lasts for twelve seconds in canon before dissolving. Taking into account spell-strength and potential power buffs in Bete Noire, Hawke will ICly be able to maintain it for between fifteen and twenty before the spell destabilises, and it could still drain him until it does. It will also keep the link between Hawke and the city open until the spell dissolves.
Arcane Spells
Mind Blast (upgraded): A blast of telekinetic energy which throws away enemies standing within a meter and a half, and has a chance of stunning them. Instant-use spell.
Arcane Shield (first upgrade): A protective aura which deflects incoming attacks to some degree. It also absorbs some degree of elemental attacks, including fire, cold, electric, nature and spirit resistances. This is a sustained spell once activated; it turns itself off automatically only if the mage falls asleep or unconscious. It can, however, be turned off at will, and although not energy-draining while activated it will still maintain an open link between Hawke and the city. This spell and all its effects will stack with other spells such as Rock Armor.
Crushing Prison (upgrade): The target is trapped in a collapsing telekinetic cage which deals constant damage and prevents the target from moving. The spell itself is instant-use, but the effect lasts for ten seconds in canon before dissolving. Taking into account spell-strength and potential power buffs in Bete Noire, Hawke will ICly be able to maintain it for between thirteen and eighteen before the spell destabilises, and it could still drain him until it does. It will also keep the link between Hawke and the city open until the spell dissolves.
Force Mage Spells
Fist of the Maker: The mage lifts enemies within a six meter radius into the air and then slams them into the ground with great force. Armour has no effect against this spell.
Equipment
Hawke's enchanted gear consists of gloves, boots, hood and robes, all of which are enchanted for sturdiness and repelling weather effects, as well as being resistant to tearing or cutting. That said, a sufficiently sharp and powerful sword-swing will still cut them.
His staff is Malcolm’s staff. It is imbued with powerful spirit-damage charges, offers a boost to all of Hawke’s attributes, a better chance of critical hits, increased energy regeneration and increased damage against demons and the undead. Since using the magic of the staff involves drawing from a contained source, using it would not open a direct link between Hawke and the city’s nature.
Of course, the staff being an object with which he has no actual mental bond such as Ichigo does with Zangetsu, it could be stolen or left behind and Hawke wouldn’t be able to use its effects. It would also work the same way if used by anyone else with magical powers. (More details in Hawke's app.)
For reference, here is a list of the types of magics (fire/ice/lightning etc) which are used in the game and how they affect some of the creatures, but if you're not sure how your character might be affected, please let me know and we can work something out! Otherwise, have a little form to fill out.
Because of the way mages in Thedas connect to the Fade, they are highly attractive to demons, as they offer a conduit into the physical world. In Thedas, all demons which are still in the Fade can potentially possess mages. In Bete Noire, demonic characters will be able to sense Hawke's magic, and may potentially be able to influence or confront him on a mental or magical level. His presence in the city would probably feel like mental white noise, and close proximity would let the demon in question sense that Hawke is the source.
Spells
Hawke can summon his mabari hound through the Fade from wherever Warden is located—usually Hawke’s current home. Warden accompanied Hawke on foot into the city.
Primal Spells
Stonefist (upgraded): The mage generates and hurls a stone missile at a single opponent. It’s an instant-use spell.
Rock Armor: The mage creates armor made of stone as a defence. This is a sustained spell once activated; it turns itself off automatically only if the mage falls asleep or unconscious. It can, however, be turned off at will, and although not energy-draining while activated it will still maintain an open link between Hawke and the city. This spell and all its effects will stack with other spells such as Arcane Shield.
Chain Lightning (upgraded): One target is hit by a lightningbolt which then jumps to others within two meters of one another. It runs out when it runs out of bodies to leap to. This is an instant-use spell.
Petrify: The target is entombed in stone and rendered unable to move until the spell dissolves, but the stone protects the victim from physical damage. The spell itself is instant-use, but the effect lasts for twelve seconds in canon before dissolving. Taking into account spell-strength and potential power buffs in Bete Noire, Hawke will ICly be able to maintain it for between fifteen and twenty before the spell destabilises, and it could still drain him until it does. It will also keep the link between Hawke and the city open until the spell dissolves.
Arcane Spells
Mind Blast (upgraded): A blast of telekinetic energy which throws away enemies standing within a meter and a half, and has a chance of stunning them. Instant-use spell.
Arcane Shield (first upgrade): A protective aura which deflects incoming attacks to some degree. It also absorbs some degree of elemental attacks, including fire, cold, electric, nature and spirit resistances. This is a sustained spell once activated; it turns itself off automatically only if the mage falls asleep or unconscious. It can, however, be turned off at will, and although not energy-draining while activated it will still maintain an open link between Hawke and the city. This spell and all its effects will stack with other spells such as Rock Armor.
Crushing Prison (upgrade): The target is trapped in a collapsing telekinetic cage which deals constant damage and prevents the target from moving. The spell itself is instant-use, but the effect lasts for ten seconds in canon before dissolving. Taking into account spell-strength and potential power buffs in Bete Noire, Hawke will ICly be able to maintain it for between thirteen and eighteen before the spell destabilises, and it could still drain him until it does. It will also keep the link between Hawke and the city open until the spell dissolves.
Force Mage Spells
Fist of the Maker: The mage lifts enemies within a six meter radius into the air and then slams them into the ground with great force. Armour has no effect against this spell.
Equipment
Hawke's enchanted gear consists of gloves, boots, hood and robes, all of which are enchanted for sturdiness and repelling weather effects, as well as being resistant to tearing or cutting. That said, a sufficiently sharp and powerful sword-swing will still cut them.
His staff is Malcolm’s staff. It is imbued with powerful spirit-damage charges, offers a boost to all of Hawke’s attributes, a better chance of critical hits, increased energy regeneration and increased damage against demons and the undead. Since using the magic of the staff involves drawing from a contained source, using it would not open a direct link between Hawke and the city’s nature.
Of course, the staff being an object with which he has no actual mental bond such as Ichigo does with Zangetsu, it could be stolen or left behind and Hawke wouldn’t be able to use its effects. It would also work the same way if used by anyone else with magical powers. (More details in Hawke's app.)
For reference, here is a list of the types of magics (fire/ice/lightning etc) which are used in the game and how they affect some of the creatures, but if you're not sure how your character might be affected, please let me know and we can work something out! Otherwise, have a little form to fill out.